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Adventurers Guild Reference Charts

last revised: 2006/09/07

Notes on Fatigue Factor and Minimum Height:

To calculate at which point you will be encumbered when in combat use the following formula:
Unencumbered = (strength - 10) - total fatigue factors of all weapons and armor.
Thus, a character with a strength of 10 will be at least slightly encumbered wearing any armor and/or using any weapon other than fist (or faery sword). However, a character with an 18 strength could use up to eight fatigue factor points and not feel encumbered - scale mail and a longsword, for example.

Armor, Helmets, & Shields

Armor Type Fatigue Factor Protection Factor
leather 1 2.5
padded 2 3
studded leather 4 3.5
scale 5 4.5
chain 6 5.5
plate 10 8
Helmet Type Fatigue Factor Protection Factor
leather 1 3
chainmail coif 2 4
light helm 3 6
great helm 4 8
Shield Type Fatigue Factor Protection Factor
buckler 2 4
spiked 5 5
medium 6 7
large 10 12

Weapons

(you may use a weapon even if you don't meet recommended height, etc.)
Recommended... Fatigue
Weapon Name Optimal Range Damage Height Strength Dexterity Factor
battle axe Medium Medium** 54 13 11 6
broad sword Medium Medium 56 12 10 4
buckler Short Light 36 7 12 2
club Medium Light/Med 36 8 7 2
crescent blade* Medium Heavy 48 13 13 6
dagger Short Light 36 7 10 1
faery sword Short Light 12 1 11 0
fist Short Light 36 6 9 0
flail Medium Medium** 42 13 15 5
great axe* Medium Heavy** 48 16 11 10
great sword* Medium Heavy** 72 16 12 6
halberd* Long Heavy** 68 15 12 9
hand axe Short Light/Med 36 9 11 3
hvy. mace Medium Heavy** 48 17 8 10
hvy. war hammer Medium Heavy** 48 16 10 10
large shield Short Light/Med 64 13 8 10
long spear* Long Medium 66 12 11 4
longsword Medium Medium 64 11 11 3
mace Medium Medium** 42 12 8 5
maul* Long Heavy** 78 18 7 14
medium shield Short Light 52 12 9 6
nunchuckas Medium Light 36 10 17 3
punch dagger Short Light** 36 8 8 1
quarterstaff* Medium Light/Med 64 9 10 3
rapier Medium Light/Med 64 9 13 2
scimitar Medium Medium 50 10 12 3
short spear* Medium Medium 48 9 10 2
short sword Short Light/Med 40 9 9 2
spiked guantlet Short Light 36 9 9 1
trident Medium Medium 40 13 11 4
spiked shield Short Light/Med 41 11 10 5
war hammer Medium Light/Med** 42 9 11 4
war pick Medium Heavy** 48 16 12 11
* indicates two handed, ** indicates better damage vs. heavy armor

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