AG logo

Character Creation Form
(new player)

Thanks again for your interest in AG. Before creating your character, there are a few items of information that the guild administrators need to get you started. These items include your full name, address, email address, and a question about how you heard about the game. None of your personal information will be given away or sold. Once you've finished all that, continue down the page to create your first adventurer, then click "Submit" to start his or her career in the guild!

What's your...
  • Full Name:
  • Address:
  • City:
  • State:
  • Zip:
  • Country:
  • Email address:
  • Also please tell us how you heard about us or the name and account number
    of the player who referred you to AG:

    (if found AG surfing the net, specify what lead you to us... Google, Yahoo, PBM List, Flagship, GamingReport, etc. Thanks!)

  • Just for an example, we'll pretend to create an adventurer named Lefty alongside yours as we go down the form.

    Adventurer Name: (24 characters max.)
    [e.g. Lefty]

    What race do you want your adventurer to be? Some races can be more challenging than others. See the races section of the Getting Started section of the Player's Guide for more details.
    A new browser window will be created for the above two links. Close the window to return to this Creation form.

    Race: -- [e.g. Human]

    Gender: (no bonuses or penalties either way) -- [e.g. Male]

    How tall (in inches... 4 feet = 48 inches, 5'=60", 6'=72", 7'=84", 8'=96")?
    Be sure to stay within the allowable heights for each race - i.e... Dwarf: 36-48, Elf: 48-78, Faery 12-30, Feline: 48-80, Gnome: 30-42, Goblin: 36-72, Halfling: 36-48, Half-elf: 54-84, Half-troll: 48-96, Human: 48-90, Lizardman: 60-84, Minotaur: 68-96, Ogre: 78-96
    [e.g. 73]

    How heavy (for your height)? -- [e.g. Light]

    Starting Alignment: -- [e.g. Neutral]

    Starting Guild City: (pick "Doesn't matter" to join AG as soon as possible)
    [e.g. Doesn't matter]

    Handedness: -- [e.g. Left]

    You have 46 development points for creating your adventurer.

    Original Abilities

    No starting ability may exceed 18. Other racial maximums are listed by each ability. Split up all 46 points however you'd like between Strength, Dexterity, Stamina and Cunning while staying within the limits.
  • Strength: Elf: 11, Faery: 3, Feline: 16, Gnome: 11, Goblin: 12, Halfling: 10, Half-elf: 14
  • Dexterity: Dwarf: 15, Half-troll: 14, Lizardman: 13, Minotaur: 13, Ogre: 8
  • Stamina: Elf: 11, Feline: 15, Gnome: 14, Half-elf: 15
  • Cunning: Dwarf: 14, Goblin: 13, Half-troll: 11, Minotaur: 15, Ogre: 8

  • [e.g. Strength 12, Dexterity 13, Stamina 10, Cunning 11]

    Weapon Training

    Only one weapon initially. All characters start trained in fist. You may double train in fist instead of another weapon.
    -- [e.g. Long spear]
    * denotes a two-handed weapon; cannot be used with any other weapon except fist, spiked gauntlet, or buckler

    Messages -- During your combats you may wish to say something, or perform an action. Up to five such messages are possible, with an attached code for each indicating when in the fight the message may occur. All messages must be 50 characters or less in length. Entertainment Plus reserves the right to edit any names or messages as seen fit.
    Some of the when-said codes are: 1) any time, 2) at start of fight, 3) when wound foe, 4) when wounded, 5) when foe misses, 6) when win fight.
    One of many message tricks available is putting (a) with the parentheses at the front of a message, which will make the message appear as you wrote it, rather than having your character say the message.

    Position Code Message
    1)
    2)
    3)
    4)
    5)

    [e.g. Position 1, when-said code of 2, Prepare to suffer defeat, worm]
    [e.g. Position 2, when-said code of 4, That will not go unpunished!]
    [e.g. Position 3, when-said code of 3, How'd that feel?]
    [e.g. Position 4, when-said code of 6, (a)Lefty dances in joy]

    Initial Battle Orders

    Right Hand Weapon: -- [e.g. Fist]
    Left Hand Weapon: -- [e.g. Long spear]

    Trying to use two weapons on your first turn is not recommended
    * denotes a two-handed weapon; cannot be used with any other weapon except fist, spiked gauntlet, or buckler

    Armor: -- [e.g. Leather]
    Helmet: -- [e.g. None]
    (the heavier the armor and helmet worn, the more it will slow you down)
    (even with a strength of 18 you will be severely weighted down by plate mail and a great helm)

    Allow Opponents to rise when they are knocked down? Yes No
    (select 'No' unless you want to be really nice)

    Primary Strategy - Closing/Retreating

    *** Total % for each range must equal 100***

    Long Range: % Stay -- % Close -- % Charge
    [e.g. 100 Stay -- Lefty will always stay at Long Range so that he can attack]
    Medium Range: % Retreat -- % Stay -- % Close
    [e.g. 20 Retreat, 80 Stay -- Long spear is best at Long Range, but OK at Medium Range]
    Short Range: % Retreat -- % Stay
    [e.g. 80 Retreat, 20 Stay -- Lefty is at a big disadvantage at Short Range, so will usually try to back up rather than attack]

    Primary Strategy - Long Range Attacking

    *** Attack % must equal 100 ***

    Attack with Right Hand % if % or better chance to hit
    [e.g. 0 if 10% -- No attacks with Right Hand at Long Range, fist can't hit that far away]
    Attack with Left Hand % if % or better chance to hit
    [e.g. 95 if 10% -- Lefty's ideal attack situation]
    Fake an Attack %
    [e.g. 5 -- An occasional fake can keep the foe guessing]
    Rest %
    [e.g. 0 -- Lefty is going all out, so no resting]

    Primary Strategy - Medium Range Attacking

    *** Attack % must equal 100 ***

    Attack with Right Hand % if % or better chance to hit
    [e.g. 0 if 10% -- No attacks with Right Hand at Medium Range, better to use Long spear]
    Attack with Left Hand % if % or better chance to hit
    [e.g. 90 if 10% -- Long spear still best attack choice]
    Fake an Attack %
    [e.g. 10 -- An occasional fake can keep the foe guessing]
    Rest %
    [e.g. 0 -- Lefty is going all out, so no resting]

    Primary Strategy - Short Range Attacking

    *** Attack % must equal 100 ***

    Attack with Right Hand % if % or better chance to hit
    [e.g. 80 if 10% -- Too close to use Long spear, punch with Fist instead]
    Attack with Left Hand % if % or better chance to hit
    [e.g. 0 if 10% -- Long spear attacks at Short Range have a big penalty]
    Fake an Attack %
    [e.g. 20 -- An occasional fake can keep the foe guessing]
    Rest %
    [e.g. 0 -- Lefty is going all out, so no resting]

    Primary Strategy - Defending

    *** Total % must equal 100 ***

    Dodge %
    [e.g. 20 -- Lefty will try a varied defense strategy]
    Parry w/ Right Hand %
    [e.g. 0 -- Parrying with the Fist is usually not wise]
    Parry w/ Left Hand %
    [e.g. 30 -- Try to block some attacks with the Long spear]
    Retreat %
    [e.g. 50 -- Lefty fights best if far away from foe]
    Ignore %
    [e.g. 0 -- Lefty does NOT want to stand still and ignore incoming attacks]

    See the races section of the Getting Started section of the Player's Guide for initial skills.
    A new browser window will be created for the above two links. Close the window to return to this Creation form.

    Use these skills: (some races start trained in various skills)
    [e.g. *leave it blank* -- Humans don't start with any special skills]

    Strategy Switches

    A secondary strategy is not necessary. You may go straight to the Submit button on the bottom of the page if you wish.
    [e.g. *no switches* -- Lefty is going to keep it simple]

    Use secondary strategy...
    when energy below: %
    or health below: %
    or time remaining below: %

    Secondary Strategy - Closing/Retreating

    *** Total for each range must equal 100***

    Long Range: % Stay % Close % Charge
    Medium Range: % Retreat % Stay % Close
    Short Range: % Retreat % Stay

    Secondary Strategy - Long Range Attacking

    *** Attack % must equal 100 ***

    Attack with Right Hand % if % or better chance to hit
    Attack with Left Hand % if % or better chance to hit
    Fake an Attack %
    Rest %

    Secondary Strategy - Medium Range Attacking

    *** Attack % must equal 100 ***

    Attack with Right Hand % if % or better chance to hit
    Attack with Left Hand % if % or better chance to hit
    Fake an Attack %
    Rest %

    Secondary Strategy - Short Range Attacking

    *** Attack % must equal 100 ***

    Attack with Right Hand % if % or better chance to hit
    Attack with Left Hand % if % or better chance to hit
    Fake an Attack %
    Rest %

    Secondary Strategy - Defending

    *** Total % must equal 100 ***

    Dodge %
    Parry w/ Right Hand %
    Parry w/ Left Hand %
    Retreat %
    Ignore %

    Use these skills:


    Please wait for the confirmation page after clicking "Submit". Once you get to the confirmation page, follow the link "Back to the AG main page" rather than clicking the "Back" button on your browser. Thanks for playing, and good luck on your first turn!